November 23, 2010

Imagine Cup 2011

This was a bad term to enter the Imagine Cup, considering the schedules of the team members. Just getting the game up and running required an exhausting sprint, but I'm happy to say that a demo of the game was, in the end, produced. Ladies and gentlement, may I present Plasmodium:


As you can see, it's in a pretty basic state, though. The UI theme is simplistic and in some ways just shoddy. A new player doesn't get enough feedback to understand the game, and our most complicated graphics are pieces of public-domain clip art.

Still, the game is starting to play pretty well. That was the goal of prototyping, and that's the most important part of the game, after all. Right now it looks likely that the team will start up work again next term, when we all should have a little bit more availability. We'll try to do a lot of iteration, include some more (and smarter) educational aspects, and end up with a much more fun and much prettier game for our spring submission.

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