September 13, 2008

Asp Evaluation

Asp offers a new type of tactical core gameplay. It's easy to use, well-constructed, and pretty enough. Now for the negatives.

The art is primitive and shows it.

The tutorial is nice, but I'm ashamed that such a small game requires one.

The randomized skirmishes are usually imbalanced, since the initial placement of forces is random and it's difficult to account for RPS-style strengths and weaknesses of each side.

There's no sound.

And worst of all:

The interest curve is messed up. Action is highest on the first turn, then rapidly decreases. By the end, the player might spend half a minute or more watching his ships turn in circles trying to kill that one last enemy ship.

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