At least, my favorite moment. It came from Warren Spector's masterpiece, Deus Ex.
My character, JC Denton, was charged with finding and killing known terrorist leader Juan Lebedev. As I charged into the airplane hanger in which he was hiding, I was intercepted by my trusted brother Paul. He had switched sides and was now working with the terrorists. "Join us, JC. Talk to Lebedev. He can convince you."
When I approached Lebedev, he immediately surrendered. "Easy now, Agent. UNATCO has a policy against killing unarmed prisoners. We have much to learn from each other." He started to tell me that the conspiracy freaks were right; the government and my cohorts, he alleged, were the bad guys.
Just then, my partner Anne Navarre barged in. She had been a little aggressive in the past, demanding that we kill enemy terrorists instead of using non-lethal weapons. And now she was demanding that I complete the mission. "Terminate the prisoner, Agent. If you are too afraid, you are ordered to return to base, on Manderley's authority. There is a helicopter waiting."
I began to ask more questions from Lebedev, and he started to elaborate on the crimes of the UN anti-terrorist coalition that employed me. Navarre interjected, ordering me to kill him. "Leave us, Agent. Now.... You have disobeyed a direct order." She had made clear her intention to kill Lebedev.
The choice was clear: shoot Lebedev and be rewarded for a job well done, or disobey and let Navarre do it for me. Neither choice was satisfying. The man was a terrorist leader, and his people had been trying to kill me throughout the game, but he was convincing, and it was against our policies to kill him.
I got pissed.
So I shot agent Anna Navarre in the head.
It was brash, an act of anger, murder in the second degree. I had not taken any of the choices that had been offered. It seemed inevitable that Lebedev would die, but he did not, so I fully expected the game to break. Instead...
"I guess Paul must have convinced you."
Lebedev lived and kept talking. I learned the big secret and we both got out. I made up a story for my employers about hearing shooting on the plane in which he had been hiding.
It was an incredible feeling. I truly acted spontaneously and out of frustration. For the first time, a game let me take the "third option". I just hope that more games in the future offer the same.
December 27, 2007
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